Lacan

Lacan wordt met Foucault, Derrida en Lyotard gerekend tot de belangrijkste representanten van de stroming in Franse filosofie die de antisubjectfilosofie genoemd wordt. Deze filosofie is een reactie op het traditionele eenheidsdenken ook wel identiteitsfilosofie genoemd. Genoemde filosofen zijn vooral tijdgenoten. Zij vormen geen actieve groep. De antisubjectfilosofie verwerpt het idee dat de individuele mens als grondslag kan dienen voor het filosofisch denken. Dat de mens de waarheid in pacht zou hebben of via de wetenschap zou kunnen krijgen, vinden zij een grenzeloze overschatting van de kwaliteiten die toegeschreven worden aan het feit dat mensen kunnen denken. Kortom het idee van de mens als subject van de geschiedenis vormt een misvatting. De taal is in het werk van deze filosofen een belangrijk aanknopingspunt. De mens die er prat opgaat, dat hij spreekt, is in feite horig aan de orde die de taal sticht. De verschillen tussen deze filosofen spitsen zich vervolgens vooral toe op een viertal aspecten: het samenvallen van de taal en het vertoog (Foucault), de plaats die het individuele spreken kent ten opzichte van de taal (Lacan), het verschil tussen spreken en schrijven (Derrida) en de kwestie van de pragmatiek van de verhalende kennis en de zelflegitimatie van de wetenschappelijke kennis (Lyotard).

via Lacan.

Media Art Net | Dammbeck, Lutz: Hercules Concept: War of the Viruses

«Hercules Concept: War of the Viruses»

Created in 1996-97, this installation carries forward the ‘Hercules’ project Lutz Dammbeck begun in 1982 when still based in Leipzig. On the hard disk of a PC the visitor finds a game entitled ‘Demiurg’ as well as a ‘global formula’ simulating ‘unlimited access to genetic stock in its entirety’. The demiurge-cum-player can assemble what happens to be required identities, civilizations, nations – from the material provided. Light boxes are equipped with blueprints for the modern age: the schemes and plans for a computer virus, streams of nomads, airports, Monte Verita, and so on. Despite internetworking and globalization, polarizing thought remains dominant – Dammbeck points to the disturbing inability to deal with the non-identical.

via Media Art Net | Dammbeck, Lutz: Hercules Concept: War of the Viruses.

Dreams of Reality

SHOT: Documenting current spaces, by Robert William OverwegRobert Overweg is a photographer in the virtual world, he sees the worlds of first and third person shooter games as the new public spaces of contemporary society.Overweg dwells by foot or by air through the outskirts of the virtual world which he dissects through his photography. He documents the similarities and the differences between the virtual and the physical world while making use of the new possibilities the virtual world give him as a photographer.

via Dreams of Reality.

Beyond Cinema: The Art of Projection: curated by Stan Douglas, Christopher Eamon, Joachim Jager, and Gabriele Knapstein, Hamburger Bahnhof, Berlin | C: International Contemporary Art | Find Articles at BNET

Beyond Cinema: The Art of Projection: curated by Stan Douglas, Christopher Eamon, Joachim Jager, and Gabriele Knapstein, Hamburger Bahnhof, Berlin

Beyond Cinema: The Art of Projection is a solid blockbuster of an exhibition: prominent artists are represented by some of their best works. A well-crafted blockbuster is a rare thing in the Berlin art institutional landscape, which unfortunately is still years behind London or Vienna. Attempting to distinguish their survey from the somewhat exhausted subject of “art and cinema,” the curators choose the idea of projection as their focal point. Continue Reading “Beyond Cinema: The Art of Projection: curated by Stan Douglas, Christopher Eamon, Joachim Jager, and Gabriele Knapstein, Hamburger Bahnhof, Berlin | C: International Contemporary Art | Find Articles at BNET”

Deep Play 2008 – Harun Farocki

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A formal expansion of the artist’s essay films, Deep Play brings together 12 different vantages on one of the biggest television events to emerge in the new millennium–the 2006 FIFA World Cup. The event, held in Germany, was reportedly seen by an estimated 1.5 billion viewers worldwide. Unfolding in simultaneous, real-time montage, Deep Play depicts the artist’s own footage of the game, official FIFA footage, charts of player stats, real-time 2D and 3D animation sequences, and stadium surveillance, exposing the visual, informational, and technological design of these grand cultural spectacles. Though visually bombarding at points, the network of images and data stages a reprocessed disarticulation of spectacle, aptly pointing out the present conditions of visuality and its overwhelming influence on representation and subjectivity.

via Rhizome | Deep Play 2008 – Harun Farocki.